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Jaime Zollars


Jaime Zollars

Jaime Zollars has illustrated children's books, magazines, newspapers and ad campaigns for clients that includeUnited Airlines, Random House, The American Red Cross, Scholastic, and the L.A. Weekly. Jaime is inspired by fairy tales and Flemish painters, non-fiction books, forgotten paper, found textures and flea market photographs. She lives and works in Baltimore, Maryland, with her husband and son. To find out more, visit

Jaime Zollars

Books by Jaime Zollars

Written by Lena Coakley with illustrations by Jaime Zollars - Adventure, Children's 8-12, Crafts & Hobbies, Fairy Tale, Family Life, Fantasy

Mischievous woodland fairy Nix is up to no good. His beloved fairy queen has gone away, leaving him with a very important job: He must protect the forest from a most dangerous enemy --- humans. When a determined invader trespasses on his territory, Nix’s skills are put to the test as he invents several wicked tricks to chase the sorry fellow away. But when his efforts don’t go quite according to plan, it becomes clear that this intruder --- and this sprite --- may not be at all what they seem.

Written by Claire Legrand with illustrations by Jaime Zollars - Adventure, Animals , Children's 8-12, Fantasy, Fiction, Friendship

Orphan. Thief. Witch. 12 year-old Quicksilver lives as a thief in the sleepy town of Willow-on-the-River. Her only companions are her faithful dog and partner in crime, Fox --- and Sly Boots, the shy boy who lets her live in his attic when it’s too cold to sleep on the rooftops. It’s a lonesome life, but Quicksilver is used to being alone. When you are alone, no one can hurt you. No one can abandon you. Then one day Quicksilver discovers that she can perform magic. Real magic. The kind that isn’t supposed to exist anymore. Magic is forbidden, but Quicksilver nevertheless wants to learn more. 

Written by Mckenna Ruebush with illustrations by Jaime Zollars - Adventure, Children's, Children's 8-12, Fantasy, Fiction

12 year-old George has no idea what to expect when she’s sent to stay with eccentric relatives following the disappearance of her brother. Soon after her arrival, she learns that Uncle Constantine has been kidnapped. George sets off to recover him and is joined by two orphaned boys along the way and Cavendish, a talking map. Together they visit magical worlds full of monsters, witches, and dragons as they attempt to find Constantine --- the Timekeeper --- a man of great significance