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Angie Sage


Angie Sage

Angie Sage was born in London and grew up in the Thames Valley, London, and Kent. She now lives in Somerset in a very old house that has a four hundred and eighty year old painting of King Henry VIII on the wall. The seven books in the original Septimus Heap series are international bestsellers. She is also the author of the Araminta Spookie series.

Books by Angie Sage

by Angie Sage - Adventure, Children's 8-12, Family Life, Fantasy, Fiction, Magic

Once our world was full of dragons. But after a group of rogue dragons tried to take over Earth, all dragons were banished. Most humans forgot about the dragons. 11-year-old Sirin grew up with stories of dragons, but when her mother falls ill, even Sirin has trouble believing in magic...until she sees a  streak of silver in the night sky. Sirin becomes the first child to "lock" with a dragon in centuries --- forming a deep friendship. But Sirin soon she finds herself at the center of a battle between the dragons who want to protect the humans...and those who want to destroy them.

Written by Angie Sage and illustrated by Mark Zug - Children's 8-12, Family Life, Fantasy, Fiction, Humor, Magic
Almost one year ago, Alice TodHunter Moon left her PathFinder village to become Apprentice to ExtraOrdinary Wizard Septimus Heap. Now in faraway lands, the Castle is in peril. The brilliant blue stone is crumbling to dust and both the witch Marisa and the wicked Red Queen have their eyes on the throne. But as Tod sets off on a hazardous journey to find a new Keystone, her life may be in the greatest danger of all. Can she save the Castle while evading the fate that befell her mother?
by Angie Sage - Children's 8-12, Fiction, Humor, Supernatural

Araminta and her best friend Wanda are going on a school trip to Skeleton Island, a place rumored to be the site of a scary ghost shipwreck. And when the pair is stranded overnight, they discover that there might be more truth to the island's name than they would have preferred. Now some terrifying pirate skeletons are on the loose, and they want to take the girls down to Davy Jones's locker with them!

by Angie Sage - Adventure, Children's 8-12, Horror, Humor

Well-intentioned trouble maker Araminta Spookie has been “helpful” one too many times, so her family has decided to send her to boarding school. Upon arrival, Araminta is surprised to discover that Gargoyle Hall makes her haunted home seem positively cozy. Strange moans and clanks echo down the halls, and the two class leaders are equally creepy. Most of the other students have been scared away, but Araminta is determined to find out what-or who-is menacing the school.

by Angie Sage - Adventure, Children's 8-12, Fantasy

Taking place seven years after the events of the original Septimus Heap series, TodHunter Moon tells the story of Alice TodHunter Moon, a young PathFinder who comes to the Castle with a Magyk all her own. In this second book, Tod sets out for the Desert of the Singing Sands to retrieve the Egg of the Orm --- a journey that will test not only her Magykal and PathFinding skills but her friendships, too.

written by Angie Sage, illustrated by Mark Zug - Children's, Children's 8-12, Fantasy

Taking place seven years after the events of the original Septimus Heap series, PATHFINDER tells the story of Alice TodHunter Moon, a young PathFinder who leaves her seaside village in search of her friend Ferdie. Rumor has it that Ferdie has been taken by mysterious creatures called Garmin under orders from the malevolent Lady.

by Angie Sage - Youth Fiction

At 14, Septimus is still battling the remnants of the Darke Domaine, which will remain until the power of the evil Two-Faced Ring is destroyed forever. The ancient Alchemie Fyre must be relit -—- a task that sends Septimus to the very origins of Magyk and Physik, testing both his skills and his loyalties to ExtraOrdinary Wizard Marcia Overstrand and Alchemist Marcellus Pye.

by Angie Sage - Fantasy, Fiction

In the sixth book of the Magykal series, Alther Mella has been Banished, a Darke Domaine engulfs the Castle, and a Darke dragon is on the loose. Septimus Heap must use all of his skills to save the Castle and the Wizard Tower from destruction: He must enter the Darke.